Screenshot illustrant le jeu MA

MA

Genre: Retro FPS, Fast-Paced Action
Inspirations: Doom (1993), Hotline Miami
Platforms: PC, Consoles
Art Style: Retro pixel art with a vibrant palette
Team: 3 people (Studio : « Another Indie Studio »)

Pitch :

In MA, you play as an 82-year-old grandmother with a single goal: taking her daily walk with her dog, Kiki. But the city is overrun by rampaging punk gangs determined to stop her.

Her mission: cross the city, annihilate anyone who stands in her way, and bring Kiki home safe and sound.

My contributions :

  • Designed core gameplay mechanics inspired by Doom, ensuring fast-paced combat while integrating humor and originality.
  • Created level design blueprints representing different urban environments, balancing enemy placement, exploration, and pacing.
  • Developed enemy behaviors and AI patterns to create dynamic encounters, emphasizing chaotic yet readable combat situations.
  • Worked on the game’s tone and narrative to blend absurd humor with intense action, ensuring a unique and memorable player experience.

My other Games :