Genre: Retro FPS, Fast-Paced Action Inspirations: Doom (1993), Hotline Miami Platforms: PC, Consoles Art Style: Retro pixel art with a vibrant palette Team: 3 people (Studio : « Another Indie Studio »)
Pitch :
In MA, you play as an 82-year-old grandmother with a single goal: taking her daily walk with her dog, Kiki. But the city is overrun by rampaging punk gangs determined to stop her.
Her mission: cross the city, annihilate anyone who stands in her way, and bring Kiki home safe and sound.
My contributions :
Designed core gameplay mechanics inspired by Doom, ensuring fast-paced combat while integrating humor and originality.
Created level design blueprints representing different urban environments, balancing enemy placement, exploration, and pacing.
Developed enemy behaviors and AI patterns to create dynamic encounters, emphasizing chaotic yet readable combat situations.
Worked on the game’s tone and narrative to blend absurd humor with intense action, ensuring a unique and memorable player experience.