
Ancient Codex 6
Genre: Open-World RPG
Inspirations: The Elder Scrolls series (Not at all), Star Citizen
Platforms: PC, Next-Gen Consoles (Releases: « Soon™ »)
Art Style: Hyper-realistic concept art, in-game assets permanently in progress
Team: 1M people across 1500 outsourced studios (Studio: « Mythic Games Inc. »)
Pitch :
Ancient Codex 6 is the most ambitious RPG ever conceived. A game that will redefine the genre. A living, breathing world where every NPC has their own simulated routine, dreams, and tax obligations. A kingdom so vast that even the developers don’t know what’s inside. Featuring groundbreaking procedural lore generation, real-time erosion mechanics, and a combat system that’s been rewritten six times.
My contributions :
- Co-designed an infinitely expanding open world, with procedural lore ensuring no two books contain coherent history.
- Co-developed an advanced NPC simulation where characters age, retire, and occasionally unionize against the dev team.
- Created a revolutionary combat system that blends physics-based swordplay with four-hour-long spell-casting animations.
- Worked on marketing materials, ensuring every trailer promises features that will never be implemented.