To the Sky

Genre: Cooperative Chaos, Physics-Based Construction
Inspirations: Overcooked, Kalax, Totally Reliable Delivery Service
Platforms: PC, Consoles
Art Style: Round and colorful, playful physics-driven animations
Team: 6 people (Studio: « So Much Monkeys »)

Pitch : 

You and your crew of clumsy construction workers must erect buildings, bridges, and towers in the most absurd conditions possible. From hurricane-force winds to unstable ground and unpredictable physics, every level presents new chaotic challenges.

Using oversized tools, wobbly scaffolding, and questionable teamwork, players must cooperate (or cause mayhem) to complete each project before time runs out. Will you build a skyscraper—or a pile of rubble?

My contributions :

  • Designed physics-based building mechanics that blend precision with hilarious unpredictability.
  • Created diverse, challenge-driven levels with unique environmental hazards and construction constraints.
  • Developed cooperative gameplay encouraging both teamwork and chaotic fun, rewarding creativity and problem-solving.
  • Balanced difficulty scaling to keep the game accessible while offering deeper mastery for dedicated players.

My other games :