Genre: Satirical Business Simulation, Management, Rogue-lite Inspirations:Game Dev Tycoon, The Executive Platforms: PC, Mobile Art Style: Minimalist, Corporate UI with Satirical Elements Team: 4 people (Studio: « So Much Monkeys »)
Pitch
In Shitty App Tycoon, you are an overambitious startup founder with a singular goal: build a useless app, generate hype, attract clueless investors, and sell the company before the market realizes your app is garbage.
Your mission: manipulate buzzwords, exploit trends, underpay interns, and ride the tech bubble to a lucrative exit—all within 2 to 3 years before the inevitable crash.
My contributions :
Designed core mechanics merging business simulation with rogue-lite elements for high replayability and satire.
Developed an app creation system with absurd, procedurally named startups and diverse monetization strategies.
Created investor AI and hype mechanics, balancing short-term gains with long-term risks.
Crafted a sharp narrative critique of startup culture through dynamic news, eccentric VCs, and scandals.